Geometry Dash subzero challenge!

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Alderite's section begins with a cube and several tight orb leaps, followed by two blue orbs with a black orb in between, where tapping causes the player to die. The level then involves a couple additional orb leaps in two distinct parts. As the player moves cautiously, a girl in the backdrop emerges, wielding scissors and keeping an eye on him. The player must then strike a green dash orb, a purple one, and another green one as the game progresses to the next section.

0-8% (Alderite): Alderite's section begins with a cube and several tight orb leaps, followed by two blue orbs with a black orb in between, where tapping causes the player to die. The level then involves a couple additional orb leaps in two distinct parts. As the player moves cautiously, a girl in the backdrop emerges, wielding scissors and keeping an eye on him. The player must then strike a green dash orb, a purple one, and another green one as the game progresses to the next section.
8-14% (Partition + matty2003 + Jenkins): Partition's portion begins with a few cube leaps and altering gravity, followed by a tight and slow-wave section and some cube timing.
14-20% (DavJT + Yoonsr): This portion begins with a half-speed ship segment in which the player must strike two red orbs to reach the yellow portal, followed by a blue portal and a black orb, and various orb timings. It then transitions to a dual portion in which the geometry dash subzero player must nail challenging dash orb timings.

20-26% (JonathanGD): The drop begins, and the player is thrust into fast-paced gameplay and cramped spaces, beginning with a mini-ship in which the player must avoid three red orbs, followed by switches between brief wave, ball, and cube sections before passing through teleport portals, a tight UFO section, and some brief straight-fly. It concludes with a series of robot leaps in which the player must strike two green orbs that transport them to a mini-wave. The segment concludes with a dash orb that leads to the following section.

26-31% (MaxyLAND + Yoonsr): MaxyLAND's section begins with a tight wave, then a ball in which the player must strike a black orb. It then quickly transitions into a cube with a tight yellow orb jump before transitioning into a mini-ship requiring some fast diagonal flying, with a screaming face in the background, followed by a double blue orb jump as a cube, which transitions into a UFO requiring one jump before returning to a wave that requires spamming. The level will then change to a spider with narrow tunnels, followed by more straight-fly. The player must then strike a black ball as a spacecraft to enter a UFO route with gravity gates. The game style swiftly transitions to a ball, followed by a tight cube leap to conclude the section.

31-37% (Mulpan + Spectex): This section begins with a ball leap that leads the player into a tight blue orb jump. Bloody knives pursue the player, and a girl emerges in the backdrop. The next section has a brief but tight wave that leads to another tight cube jump, followed by a tight spider tunnel. The portion then transitions into another tight wave, followed by a short cube duel in which the player must strike the black orb perfectly. The player must next do a tight cube leap, followed by a tight ball jump, before moving on to a short wave dual, followed by another cube dual. Then there's a crisp mini-wave dash orb click. After then, the section is finished.

37-43% (Dorami + Genoxide. + Yoonsr): Dorami's section begins with an asymmetrical cube and spider dual, followed by a mini-cube dual, and then the player must hold down on a dash orb to send them down. The next move is a precise leap into a tight mini-spider dual, which is followed by a short and spammy mini-wave. The player must then do a brief black orb leap, followed by a short auto, which leads to a dash orb that must be clicked to go higher. As the player progresses, a bloody saw emerges, along with several words scribbled in blood. Dorami's portion ends here.

43-49% (Dhaner + Yoonsr): Dhaner's segment begins with a few accurate cube leaps, then a straight-fly as an eye monitors the player from the front. The player must execute two orb leaps before entering a narrow UFO route, then a triple-spike jump, and finally a curving flight through a ship passage. Next, the player must execute a tight wave, followed by a tight spider. The segment concludes with a crisp black orb leap.

49-55% (Master X + Synd + Yoonsr): Upon entering as a mini-cube, the player will be immediately moved to a mini-UFO, an upside-down mini-ship, followed by several orbs, before returning to mini and eventually transitioning into a normal-size cube. After striking a green dash orb, the player will enter the UFO again. This section eventually transforms into a mini-UFO and then a mini-robot. As the portion concludes, the player's pace slows as he enters a mini-wave before proceeding to the following sector.

55-60% (Yoonsr + Spectex): Yoonsr starts with a fast mini-ball timing before transitioning to a brief mini-cube. It then transitions into fast mini-ship and cube portions before returning to brief mini-ship and mini-ball sections. Following that, a cube portion with an orb leads into a short wave section, which is followed by a mini-robot with an orb timing before transitioning into a quick mini-ball timing. The next section is a mini-cube with a blue orb, followed by a short mini-ship that leads into a cube timing before entering a mini-UFO that bounces into a mini-ball dual with a dash orb, during which the game mode turns to a cube. The portion concludes with cube timing.

60-66% (DeniPol + Xaro): The segment begins with two green orbs in cube form. It will next transform into a ball that requires timing before becoming a cube, followed by a robot portion that swiftly swaps sizes in the air. Next comes a UFO time, after which the player transforms into a ball, followed by a mini-cube, which both need timing. It then returns to ball form, albeit in miniature scale. This part leads into a quick ship part containing a teleport portal and then a cube timing followed by a slope (similar to the end of Theory of Everything 2). It then transitions into a quick ship part followed by a cube timing, leading to EnZore's part.

66-73% (EnZore + TheElectro): EnZore's part begins with a mini-cube portal and some timings with a black orb. After this comes a UFO part involving timing, along with a green orb, followed by a small ship part featuring straight-fly leads into a robot timing before the player is led into a dual-mini-cube and ball with crucial timing. After that, there is a quick wave and ball timing before switching into a cube requiring one timing, followed by the player becoming a robot with more quick timings, leading into a mini-ball part with a green orb timing, which heads into a mini-cube featuring a yellow orb timing. Next is a quick mini-ship part before it turns into a spider, requiring a few timings. The spider becomes normal-size midway before transitioning into a quick UFO timing before a cube part featuring a slope and a dash orb. This part leads to the next section of the level.

73-79% (Buragoz + Astraa): Buragoz and Astraa's part starts with a few difficult jumps that lead to a ship, followed by more difficult timings in the cube game-mode before two red orbs and one black orb jump that will lead to a ship requiring some timing. This part will then lead to Zafkiel's part.

79-85% (Zafkiel7): This section begins with a half-speed ship that gains speed near the end before entering a ball and cube section, followed by a robot that requires five clicks, followed by a difficult ship, UFO, and then a difficult wave, before the final part of the level approaches.

85-98% (OSIRIS + Dorami + ItsBon): This part starts with a few difficult jumps and a few tight straight-fly segments. The player then enters a UFO section with two pink dash orbs, followed by a change to quadruple speed before a dual that requires just one jump and a hold, leading to a single cube jump with a green and blue orb. Next is a moderately difficult reverse-gravity wave, followed by a cube jump that leads to a single UFO jump before reversing gravity and entering a cube followed by a yellow orb. This part leads to an extremely long and tight straight-fly before one last cube part that requires two jumps - the first being relatively easy and the second and final one requiring extremely late timing.

98-100% (Yoonsrdynamix, End Screen): There is no gameplay in this section, just the art of The Yandere holding a knife, as the level's logo along with the names of the creators of the level scroll by. Finally, the level ends.

 

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