Metaverse in Gaming Market Growth and Development Insight - Size, Share, Growth, and Industry Analysis - MarkNtel Adviso

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The Global Metaverse in Gaming Market is projected to grow at a CAGR of around 41.2% during the forecast period, i.e., 2023-28.

According to Markntel Advisors Report, Metaverse in Gaming Market is expected to grow at a significant growth rate, and the analysis period is 2023-2028, considering the base year as 2023. Consistent monitoring and evaluating of market dynamics to stay informed and adapt your strategies accordingly. As a market research and consulting firm, we offer market research reports that focus on major parameters including Target Market Identification, Customer Needs and Preferences, Thorough Competitor Analysis, Market Size Market Analysis, and other major factors. At the end, we do provide meaningful insights and actionable recommendations that inform decision-making and strategy development.

Metaverse is an open digital ecosystem that runs parallel to the physical world, equipped with high-end technologies like Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), etc., and users can interact with each other and with virtual objects in a three-dimensional environment. It includes tools, platforms, and systems technologies that allow for the creation, simulation, and integration of a fully immersive interactive virtual world.

   

Global Metaverse in Gaming Market Research Report Summary:

The Global Metaverse in Gaming Market is projected to grow at a CAGR of around 41.2% during the forecast period, i.e., 2023-28.   

Time Period Captured in the Report:

  • Historical Years: 2018-21
  • Base Years: 2022
  • Forecast Years: 2023-2028

Who are the Key Players Operating in the Metaverse in Gaming Market?

The top companies of the Metaverse in Gaming Market ruling the industry are: 

Animoca Brands Corporation Limited, Tencent Holdings Limited, Epic Games, Magic Leap, Inc., Metaplatforms, Inc., Decenterland, The Sandbox, Nvidia, NetEase, Activision Blizzard, Juego Studios Private Limited, Survios Inc., Vevagid Technology, Kakao Corporation, AppLovin, Others

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Recent Developments in the Global Metaverse in Gaming Market

  • In September 2022, Epic Games collaborated with Haedan intending to invest 30 million USD in developing Haedan’s metaverse gaming infrastructure.

The Metaverse in Gaming Market explores the industry by emphasizing the growth parameters and categorizes including geographical segmentation, to offer a comprehensive understanding of the market dynamic.  The further bifurcations are as follows:

-By Component

-Hardware

-Software

-By Device

-Mobile

-VR Headsets

-PCs

-Gaming Consoles

-By Technology

-NFTs

-Blockchain

-Virtual Reality

-Augmented Reality

-Mixed Reality

-Extended Reality

-By Age Group

-Below 10

-11-19 Years

-20-35 Years

-35-50 Years

-Above 50 Years

-By Region

-North America

-South America

-Europe    

-The Middle East Africa

-Asia-Pacific

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Market Dynamics -Global Metaverse in Gaming Market:

Expanding Implementations of Metaverse and The Popularity of AR and VR - The growing development in Metaverse technology has garnered a huge audience’s attention, and its multiple applications and implementations spreading across numerous sectors and technologies, have been primarily driving the market. Along with it, the rising popularity of AR and VR has further promoted the implementation of metaverse technology in developing next-level games. Moreover, the heavy penetration of gadgets and new devices among consumers has facilitated the adoption of AR and VR devices, consecutively raising the audience for virtual games implementing Blockchain and other metaverse technologies, accelerating the industry further.

Concerns of Data Harvesting, Digital Privacy, and Stimulator Sickness - Metaverse gaming heavily depends on AR and VR devices, which are bound to collect different forms of user data as required, which could be personal to users. The high possibility of these devices collecting data that can be subjected to privacy concerns is expected to hamper the industry. For example, the ability of these devices to collect the biometric data of an individual could hamper the digital privacy of the consumer and the ability to collect location data, facial biometrics, etc., and chances of them being shared with the government and private organizations without the consent of the user raise concern and hinder industrial expansion. In addition, stimulator sickness, the type of motion sickness experienced by users when participating in immersive activities, could hamper the audience base and put an obstacle to metaverse expansion.

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Why Markntel Advisor Report?

MarkNtel Advisors is a leading consulting, data analytics, and market research firm that provides an extensive range of strategic reports on diverse industry verticals. We being a qualitative quantitative research company, strive to deliver data to a substantial varied client base, including multinational corporations, financial institutions, governments, and individuals, among others.

We have our existence across the market for many years and have conducted multi-industry research across 80+ countries, spreading our reach across numerous regions like America, Asia-Pacific, Europe, the Middle East Africa, etc., and many countries across the regional scale, namely, the US, India, the Netherlands, Saudi Arabia, the UAE, Brazil, and several others.

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